ANIMATION
By Alex J. Socorro
From the silents to
the sounded black and white, then the
colored films and the advanced sound technology,
the movies had traversed several milestones
but unnoticed stages in its short life.
With the rapid progress
of technology, the movies, once again,
is changing clothes to be in stride with
the torrid pace but this time it is already
noticeable. From the 35mm films, slowly
but surely taking out the bigger slice
of the cake is the digital format. To
prove the point, some digitals have already
made it in foreign film festivals. Last
year, the successful run of Ang Pagdadalaga
ni Maximo Oliveros in private showings
had finally earned the nod of movie gurus
such that it was eventually shown in the
big theaters this year.
Gaining a foothold in the
movie industry, the digitals have shown
its true colors. Aside from the convenience
in shooting, since there are no rolls
of negatives to be wasted because the
undesired footage could always be deleted
from the tape, another aspect that’s
giving it an advantage is the CGI (Computer
Generated Imagery), commonly known as
animation.
In the olden times, Walt
Disney made it big with the cartoons.
The early cartoons, especially when color
was introduced, were a big treat to the
kids. A short story with a simple conflict
plus a good illustrator are the main ingredients
of a cartoon movie. Maybe life was so
simple then that a 10-minute show with
nary a twist is equivalent to an hour
of watching modern cartoons now. The excitement
of kids then was incomparable.
Walt Disney, the company
that pioneered in the cartoons, had employed
a team of illustrators and story writers.
The stories are compact and the flow is
calculated to perfection for effective
delivery. Like when the xerox was yet
to be invented, old technology proved
tedious to scribes. Illustrators labor
for days, and sometimes for weeks, just
to come up with one scene. A second of
footage is equivalent to 24 frames of
drawing so one minute of footage means
1,440 sheets of hand-drawn images. Multiply
that by 10 minutes so Walt Disney has
to come up with 14,400 drawings, all done
by the hands of their persevering illustrators.
With the arrival of the
personal computers came an array of softwares,
from the simple typing program such as
the very first Word Processor by Wang
computers to Microsoft’s Word, computer
users now are sometimes confused with
the seemingly limitless options. For graphics,
there’s a long list of format led
by the common GIF and JPEG which are all
color-enabled. Softwares like Coreldraw
and Adobe Photoshop can afford an artist
to manipulate the pictures by changing
the color, tint, resolution and even the
image itself.
Pushing the luck further,
software makers had ventured to the video.
Mimicking the screen format of the television,
video editing software makers came up
with Pinnacle, Adobe and a host of other
softwares for video creation and manipulation.
But pity the traditionalists, all those
softwares are digital in nature.
After the success of the
video softwares now comes animators. The
software looks so complicated as to confuse
even a techno-savvy but upon inspection
it appears simple enough. First to be
created are images that can come from
real pictures converted into digital format
or the animator has the option to create
his own images. Next is the video footage
(only if a real video footage is desired).
In other words, Walt Disney’s illustrators
of yore are now in a big disadvantage
compared to the present illustrators.
Once the desired images
are selected, a sequence is created. An
animation sequence is a series of images
with slight changes in terms of the graphical
presentation. For example, a scene of
a smiling face starts with a closed mouth
and ends with a semi-open mouth. In between
the start and the end of that particular
scene, the animator has to decide the
time period and the software does the
rest. Of course, it’s not that simple
enough because there are so many options
on hand. Nevertheless, the animator is
fully equipped with all the things he
would need, provided he knows which tool
or command to use.
Animation is doing great
in fantasy movies. George Lucas is one
of the pioneers in the field. Having the
foresight perhaps, his Lucas Films had
heavily invested in the technology of
animation since he was a director himself
who used to have a hard time in filming
his futuristic movies. Without animation,
Jurassic Park and King Kong may not have
been convincing enough to our eyes.
In simple terms, animation
is a presentation of moving graphics.
But unlike cartoons where the animated
images were largely composed of caricatures,
the animation that Lucas had in mind was
the true-to-life or realistic graphics
in moving form. Flying, popularized by
Superman, was such a difficult task to
shoot but with animation it would look
very simple and easy to create. A moving
image of Superman is captured and superimposed
on a scene. Although the moving Superman
image is a real video, the backdrop is
just an animated scene, showing Superman
to be flying above planet Earth.
In full animation, everything
is created by the animator, foreground,
background and movements. Another plus
factor is the voiceover which can be manipulated
for the desired tone and timbre. Color
is a very important factor in full animations
since it gives life to the presentation.
So now we can say that ancient cartoons,
with the likes of Popeye and Snow White,
were kind of drab (although it really
wasn’t at that time).
In an issue of Analog Magazine
a few years back, an editorial harped
on the viability of animation. It floated
the idea that the time will come when
animation may totally replace the live
actors. The word MAY was used instead
of will because, according to the editor,
animation is very expensive even in the
near future. Analog is a science fiction
magazine so maybe that idea was not taken
seriously by most of their readers.
A year after that editorial
was published, Simone was shown on the
big screen. It is a science fiction film
starring Al Pacino as Taransky who is
a failed and miserable filmmaker. He creates
Simone which stands for Simulation One
(portrayed by actress Rachel Roberts).
In the story, Simone saves Taransky from
financial and emotional ruins when she
gets so popular. But the movie audience
has no idea that Simone is only
an animation character that is like a
puppet being manipulated by Taransky.

The digital
character SIMONE played by Rachel Roberts.
Photo by Lance Staedler.
Simone was just a movie
trying to predict what would happen in
the future but, in Japan, it is already
happening since year 2000. Although the
so-called Japanese Anime stars couldn’t
be compared to Simone, they are comparable
in terms of popularity. In fact, Ken,
the animation character of The First North
Star series has already garnered a legion
of fans. The Japanese Anime is actually
an offshoot of the Walt Disney cartoons,
with both having caricature features.
There’s still a long
way to go for the animation to grab the
limelight. As the Analog editorial said,
animation is very expensive and will remain
expensive for a time. According to his
estimation, an animated character is ten
times greater in cost than hiring a live
actor. But then again, the technology
is rapidly advancing so that cost comparison
may not be accurate anymore. But in fairness
to that editor, local animation is indeed
expensive because it is labor-intensive
and high tech labor is indeed expensive
not only in this part of the world.
Walt Disney and Lucas Films
are now specializing in real-life animated
films where people look like real people
unlike Pocahontas which was pure cartoon-type
and falls in the same category of Japan’s
Anime movies and the recent blockbuster
Cars. It’s good
to note that a Filipino animator is in
the production team of Cars.
Presently, Pocahontas and
its ilk are cartoon type animations but
the trend is slowly pointing to the direction
of real-life animation characters so it
would not be surprising if the demand
for live actors will diminish by time.
Akin to the big explosion
created by the internet, animated films
are here, not only to stay but to entertain
us with the art of mimicking nature, whether
in caricature form or in natural form
images. Hopefully, local filmmakers are
in good stead so that when the big leap
comes, we would not be left behind. And
maybe it would be a national guessing
game for movie watchers to discern the
true identity of the actors, if he is
real or just a digital animation.
Comments to this article
can be sent to ajsocorro@yahoo.com